PHASE 1 ROADMAP
Our story starts on the open sea where you will collect resources and craft items to start your journey.
Take part in an adventure that will require you to recruit new crew members, earn a spot on our ship, take on side quests and rise through the ranks to the status of captain.
Chapter 1
Salty Pirate Crew is a community-driven collectibles project featuring 3k pirates that are focused on building and developing a flourishing pirate ecosystem.
Each pirate allows its owner to participate in the play to progress storyline by working your way through a series of chapters through a play to earn game. Collect resources, embark on quests and mint a companion on your Hero’s Journey.
Each race is essential to game play for all following chapters.
Human
Primate
Undead
Orc
Alien
Demon
Elementals
Chapter 2
Chapter 2 is a play to mint strategy game with the objective of minting a GEN2 for free. The game works by assigning each GEN1 holder with a number of resources each day specific to their race and attributes. Ie the fire elemental earns fire at a faster rate than humans and primates.
There are 5 items to craft with the resources earned each day by your GEN1 pirates. To complete the quest to mint a GEN2 female pirate you will need all 5 items and both our salt and gold currencies to then receive your new crew member. GEN2 pirates combined with your GEN1’s will be critical for chapter 3-5
Human
Kingdom
Sorceress
Cyborg
God
Demon
Elementals
Game Mechanics
Currency
Salt
Gold
Silver
Resources
Fruit
Gems
Iron
Rum
Tools
Wisdom
Wood
Life
Magic
Fire
Souls
Ice
Poison
Tech
Water
Lightning
Power
Blackbeard’s Fleets
The Pearl
Interceptor
Grim Reaper
Dutchman
Queen Anne
Items
Barrel
Book
Cauldron
Diary
Element21
Knife
Message
Patch
Pipe
Plant
Potion
Skull
Spell
Thunder
Voodoo
Game Key
Currency
Common
Rare
Fleet
Item
Loot Boxes
Common
Rare
Common & Rare
Silver
Gold
Gold & Silver
Power Cabins
Power cabins will provide different scales of boosts to gameplay. If you own more than 1 power cabin you will be able to switch between them in your dashboard, but only 1 can be activated at a time. Each cabin will have a unique power play and switching between them will be an added level of strategy to the game. Owning only 1 will allow you to activate or deactivate it in your dashboard.
Ie. If you mint a jail cell, you will receive a % salt spent on all failed loot box opens. If you mint a library, you will receive a bonus of all resources.
Prison
Library
Weaponry