Chapter 3 is a play to mint strategy game. To participate in this chapter, you’ll need to hold one of the following: GEN1, GEN2 or a Chapter 3 Pass.
Power cabins (GEN3) will also be introduced adding a strategic layer to the gameplay by providing a variety of boosting power to resource earnings. Each Power Cabin will have its own unique power play.PLAY
The objective is to mint a free pet. Your pet will be vital to reaching the level of captain.
To mint your pet you will need to collect resources, take voyages on the different ships in the Salty Fleet and collect the correct order of items as bounty from you quests. With enough resources you’ll be able to bribe your way onto each captain’s ship and take part in the spoils.
Chapter 3 is a Play to Mint strategy game for the GEN4 pets collection of the Saltyverse. Every GEN1 and GEN2 pirate accumulates resources that are specific to their genesis and attributes on a daily basis.The SALT and other in-game resources earned by each pirate, in conjunction with a Power Cabin (GEN3), is used to join faction voyages.Each time a participant completes a faction voyage, they receive a randomized reward. The reward is 1 of 3 different items that are required to unlock a pet (GEN4).
Common & Rare
Gold & Silver
Power cabins will provide different scales of boosts to gameplay. If you own more than 1 power cabin you will be able to switch between them in your dashboard, but only 1 can be activated at a time. Each cabin will have a unique power play and switching between them will be an added level of strategy to the game. Owning only 1 will allow you to activate or deactivate it in your dashboard.
Ie. If you mint a jail cell, you will receive a % salt spent on all failed loot box opens. If you mint a library, you will receive a bonus of all resources.
The breakdown for each genesis and their resource earnings.
Salt Drop Rates
Resource Drop Rates
Elemental Drop Rates